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	<title>Comments on: Creating a Game in Python Using PyGame &#8211; Part Two &#8211; Creating a level</title>
	<atom:link href="http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/</link>
	<description>one man's journey into python...</description>
	<lastBuildDate>Fri, 03 Feb 2012 23:11:24 +0000</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-238718</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 03 Feb 2012 23:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-238718</guid>
		<description>&lt;strong&gt;…[Trackback]...&lt;/strong&gt;

Additional po...</description>
		<content:encoded><![CDATA[<p><strong>…[Trackback]&#8230;</strong></p>
<p>Additional po&#8230;</p>
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	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-167124</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Thu, 12 Aug 2010 15:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-167124</guid>
		<description>You know it&#039;s been a really long time since I wrote that code, but my gut may say that it&#039;s just in case I wanted to add more snakes...or it just could be slightly wonky code...</description>
		<content:encoded><![CDATA[<p>You know it&#8217;s been a really long time since I wrote that code, but my gut may say that it&#8217;s just in case I wanted to add more snakes&#8230;or it just could be slightly wonky code&#8230;</p>
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	<item>
		<title>By: Jonathan</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-167123</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Thu, 12 Aug 2010 15:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-167123</guid>
		<description>Why do you create a group for the snake sprite? It&#039;s just one sprite?</description>
		<content:encoded><![CDATA[<p>Why do you create a group for the snake sprite? It&#8217;s just one sprite?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pygame Tutorials and Pygame Assignment 1 &#171; SCHS - Computer Engineering and Programming</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-140836</link>
		<dc:creator>Pygame Tutorials and Pygame Assignment 1 &#171; SCHS - Computer Engineering and Programming</dc:creator>
		<pubDate>Mon, 30 Mar 2009 01:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-140836</guid>
		<description>[...] Part Two - Creating a Level [...]</description>
		<content:encoded><![CDATA[<p>[...] Part Two &#8211; Creating a Level [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: -ÄºÂ‰Å-</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-131552</link>
		<dc:creator>-ÄºÂ‰Å-</dc:creator>
		<pubDate>Thu, 08 Jan 2009 07:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-131552</guid>
		<description>Never mind about the previous problem I had, I fixed it with using pygame.time.wait(16) as the first code in the main loop.</description>
		<content:encoded><![CDATA[<p>Never mind about the previous problem I had, I fixed it with using pygame.time.wait(16) as the first code in the main loop.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: -ÄºÂ‰Å-</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-131548</link>
		<dc:creator>-ÄºÂ‰Å-</dc:creator>
		<pubDate>Thu, 08 Jan 2009 06:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-131548</guid>
		<description>Hi, I compiled the game and ran it, but the snake was going too fast. I even made x_dist and y_dist to 1, but it was still moving very fast. When I had a look at your one I noticed there was no frame rate set on it.</description>
		<content:encoded><![CDATA[<p>Hi, I compiled the game and ran it, but the snake was going too fast. I even made x_dist and y_dist to 1, but it was still moving very fast. When I had a look at your one I noticed there was no frame rate set on it.</p>
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	<item>
		<title>By: Trevor</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-77235</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Sun, 27 Apr 2008 21:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-77235</guid>
		<description>i am having trouble with importing snake[or in my case player],in the main file 
from playerSprite import Player

PS: i have changed all snake to player for my purpose</description>
		<content:encoded><![CDATA[<p>i am having trouble with importing snake[or in my case player],in the main file<br />
from playerSprite import Player</p>
<p>PS: i have changed all snake to player for my purpose</p>
]]></content:encoded>
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	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-71359</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Tue, 08 Apr 2008 14:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-71359</guid>
		<description>Hi Bilbo,

Thanks for the information I just tried this out on my system here and I am getting a CRC error as well. I think the contents of most of the project should be all right though. I&#039;ll try to look for the original zip file.</description>
		<content:encoded><![CDATA[<p>Hi Bilbo,</p>
<p>Thanks for the information I just tried this out on my system here and I am getting a CRC error as well. I think the contents of most of the project should be all right though. I&#8217;ll try to look for the original zip file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bilbo</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-70481</link>
		<dc:creator>Bilbo</dc:creator>
		<pubDate>Mon, 07 Apr 2008 15:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-70481</guid>
		<description>Hmmm, I get a CRC-error when I try to unzip this project.</description>
		<content:encoded><![CDATA[<p>Hmmm, I get a CRC-error when I try to unzip this project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pymaniac</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-62674</link>
		<dc:creator>Pymaniac</dc:creator>
		<pubDate>Sat, 23 Feb 2008 20:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-62674</guid>
		<description>Question:

using the layout code from above I designed a side scroller.(I modded the lewy to fit a side scroller)
I have my player,
and the layout,
all I need for it all to come together is a gravity function.

how would I write this?

it needs to check for an empty square below the player and if so fall at speed but if there is some thing below the player(like the blocks) stop him.</description>
		<content:encoded><![CDATA[<p>Question:</p>
<p>using the layout code from above I designed a side scroller.(I modded the lewy to fit a side scroller)<br />
I have my player,<br />
and the layout,<br />
all I need for it all to come together is a gravity function.</p>
<p>how would I write this?</p>
<p>it needs to check for an empty square below the player and if so fall at speed but if there is some thing below the player(like the blocks) stop him.</p>
]]></content:encoded>
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