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	<title>Comments on: Creating a Game in Python Using PyGame &#8211; Part Two &#8211; Creating a level</title>
	<atom:link href="http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/</link>
	<description>one man's journey into python...</description>
	<lastBuildDate>Wed, 10 Mar 2010 18:15:25 -0500</lastBuildDate>
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		<item>
		<title>By: Pygame Tutorials and Pygame Assignment 1 &#171; SCHS - Computer Engineering and Programming</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-140836</link>
		<dc:creator>Pygame Tutorials and Pygame Assignment 1 &#171; SCHS - Computer Engineering and Programming</dc:creator>
		<pubDate>Mon, 30 Mar 2009 01:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-140836</guid>
		<description>[...] Part Two - Creating a Level [...]</description>
		<content:encoded><![CDATA[<p>[...] Part Two &#8211; Creating a Level [...]</p>
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	<item>
		<title>By: -剣-</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-131552</link>
		<dc:creator>-剣-</dc:creator>
		<pubDate>Thu, 08 Jan 2009 07:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-131552</guid>
		<description>Never mind about the previous problem I had, I fixed it with using pygame.time.wait(16) as the first code in the main loop.</description>
		<content:encoded><![CDATA[<p>Never mind about the previous problem I had, I fixed it with using pygame.time.wait(16) as the first code in the main loop.</p>
]]></content:encoded>
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	<item>
		<title>By: -剣-</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-131548</link>
		<dc:creator>-剣-</dc:creator>
		<pubDate>Thu, 08 Jan 2009 06:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-131548</guid>
		<description>Hi, I compiled the game and ran it, but the snake was going too fast. I even made x_dist and y_dist to 1, but it was still moving very fast. When I had a look at your one I noticed there was no frame rate set on it.</description>
		<content:encoded><![CDATA[<p>Hi, I compiled the game and ran it, but the snake was going too fast. I even made x_dist and y_dist to 1, but it was still moving very fast. When I had a look at your one I noticed there was no frame rate set on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trevor</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-77235</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Sun, 27 Apr 2008 21:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-77235</guid>
		<description>i am having trouble with importing snake[or in my case player],in the main file 
from playerSprite import Player

PS: i have changed all snake to player for my purpose</description>
		<content:encoded><![CDATA[<p>i am having trouble with importing snake[or in my case player],in the main file<br />
from playerSprite import Player</p>
<p>PS: i have changed all snake to player for my purpose</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-71359</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Tue, 08 Apr 2008 14:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-71359</guid>
		<description>Hi Bilbo,

Thanks for the information I just tried this out on my system here and I am getting a CRC error as well. I think the contents of most of the project should be all right though. I&#039;ll try to look for the original zip file.</description>
		<content:encoded><![CDATA[<p>Hi Bilbo,</p>
<p>Thanks for the information I just tried this out on my system here and I am getting a CRC error as well. I think the contents of most of the project should be all right though. I&#8217;ll try to look for the original zip file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bilbo</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-70481</link>
		<dc:creator>Bilbo</dc:creator>
		<pubDate>Mon, 07 Apr 2008 15:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-70481</guid>
		<description>Hmmm, I get a CRC-error when I try to unzip this project.</description>
		<content:encoded><![CDATA[<p>Hmmm, I get a CRC-error when I try to unzip this project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pymaniac</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-62674</link>
		<dc:creator>Pymaniac</dc:creator>
		<pubDate>Sat, 23 Feb 2008 20:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-62674</guid>
		<description>Question:

using the layout code from above I designed a side scroller.(I modded the lewy to fit a side scroller)
I have my player,
and the layout,
all I need for it all to come together is a gravity function.

how would I write this?

it needs to check for an empty square below the player and if so fall at speed but if there is some thing below the player(like the blocks) stop him.</description>
		<content:encoded><![CDATA[<p>Question:</p>
<p>using the layout code from above I designed a side scroller.(I modded the lewy to fit a side scroller)<br />
I have my player,<br />
and the layout,<br />
all I need for it all to come together is a gravity function.</p>
<p>how would I write this?</p>
<p>it needs to check for an empty square below the player and if so fall at speed but if there is some thing below the player(like the blocks) stop him.</p>
]]></content:encoded>
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	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-62563</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Fri, 22 Feb 2008 01:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-62563</guid>
		<description>Hi Warbucks, 

Thanks for the kind words. I would consider going into more depth on how to use Eclipse, except for the fact that I no longer use Eclipse! I liked Eclipse well enough, it&#039;s just that I found it to be slow after a while.

I&#039;ve been doing most of my current programming on Linux and have started using Geany as my IDE. 

Thanks for the idea though I may look into it.</description>
		<content:encoded><![CDATA[<p>Hi Warbucks, </p>
<p>Thanks for the kind words. I would consider going into more depth on how to use Eclipse, except for the fact that I no longer use Eclipse! I liked Eclipse well enough, it&#8217;s just that I found it to be slow after a while.</p>
<p>I&#8217;ve been doing most of my current programming on Linux and have started using Geany as my IDE. </p>
<p>Thanks for the idea though I may look into it.</p>
]]></content:encoded>
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	<item>
		<title>By: Warbucks</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-59509</link>
		<dc:creator>Warbucks</dc:creator>
		<pubDate>Sun, 27 Jan 2008 22:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-59509</guid>
		<description>I really enjoyed your tutorial, I&#039;ve been using python for a while, but am new to a lot of the add ons, such as pydev for eclipse.

The reason i like your tutorial, is because its written at ground level, and straight to the point, without all of the mindless jargon, to show off.

I was wondering if you ever considered going into more detail on using eclipse, because with that information, this tutorial would be a complete walk thru for us eclipse beginners.</description>
		<content:encoded><![CDATA[<p>I really enjoyed your tutorial, I&#8217;ve been using python for a while, but am new to a lot of the add ons, such as pydev for eclipse.</p>
<p>The reason i like your tutorial, is because its written at ground level, and straight to the point, without all of the mindless jargon, to show off.</p>
<p>I was wondering if you ever considered going into more detail on using eclipse, because with that information, this tutorial would be a complete walk thru for us eclipse beginners.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2006/03/19/creating-a-game-in-python-using-pygame-part-two-creating-a-level/comment-page-1/#comment-58335</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Thu, 17 Jan 2008 16:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=20#comment-58335</guid>
		<description>Hi McSweenus,

I have not used &#039;sufarray&#039; yet, and I&#039;ve never made a side scrolling game yet. It&#039;s something that I&#039;ve wanted to do, but lately I just have not found the time.

I like using separate files more and more now to keep my modules organized. You share values between files in the same way that you do between classes and modules, just pass them in.</description>
		<content:encoded><![CDATA[<p>Hi McSweenus,</p>
<p>I have not used &#8217;sufarray&#8217; yet, and I&#8217;ve never made a side scrolling game yet. It&#8217;s something that I&#8217;ve wanted to do, but lately I just have not found the time.</p>
<p>I like using separate files more and more now to keep my modules organized. You share values between files in the same way that you do between classes and modules, just pass them in.</p>
]]></content:encoded>
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