Archive for February, 2008

More thoughts on the simple Python Game Engine

Sunday, February 24th, 2008

After my last post and receiving a few helpful responses I thought I would make a post outlining some of my thoughts and ideas on what I meant and what I envision the game engine would do. Please note that these are simply some more rough ideas and brainstorming, it’s not meant to be exhaustive […]

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A Simple Python Game Engine?

Thursday, February 21st, 2008

Is there anyone else out there that is looking for this? A simple Python (2D) game engine? I’m not talking about something like PyGame, PyGlet, or Rabbyt, all of which are very good at what they do. What I’m talking about may use these technologies (I’m thinking PyGlet and Rabbyt) but would do so […]

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Thanks for the great ideas

Wednesday, February 13th, 2008

I’d like to thank everyone that commented on my last post, and everyone that has emailed me ideas. They are all very much appreciated. It’s hard keeping up with everything that is happening in the Python world, and sometimes the coolest things are happening in far off places.
I got a few suggestions for Pycairo, which […]

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