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	<title>Comments on: Thanks for the great ideas</title>
	<atom:link href="http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/</link>
	<description>one man's journey into python...</description>
	<pubDate>Fri, 25 Jul 2008 14:09:45 +0000</pubDate>
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		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62574</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Fri, 22 Feb 2008 03:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62574</guid>
		<description>Arne,

Interesting stuff! I've just downloaded it and started to play around with it. What does the future hold for these tools?

Kyle,

Panda3d looks really interesting. It's something that I have looked at before. It seems to have matured since the last time I looked at it, especially in terms of documentation! It still seems like a bit of work getting it all sorted out and getting a finished project going but still very very promising.

Patrick,

Thanks for the information Patrick, I think you've brought up something that I've been interested in for a while, a simple 2d game engine. Something that would make it VERY easy for a beginner to create something.

Thanks again everyone!</description>
		<content:encoded><![CDATA[<p>Arne,</p>
<p>Interesting stuff! I&#8217;ve just downloaded it and started to play around with it. What does the future hold for these tools?</p>
<p>Kyle,</p>
<p>Panda3d looks really interesting. It&#8217;s something that I have looked at before. It seems to have matured since the last time I looked at it, especially in terms of documentation! It still seems like a bit of work getting it all sorted out and getting a finished project going but still very very promising.</p>
<p>Patrick,</p>
<p>Thanks for the information Patrick, I think you&#8217;ve brought up something that I&#8217;ve been interested in for a while, a simple 2d game engine. Something that would make it VERY easy for a beginner to create something.</p>
<p>Thanks again everyone!</p>
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		<title>By: Patrick</title>
		<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62419</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 21 Feb 2008 04:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62419</guid>
		<description>Isometric Articles:
http://www.gamedev.net/reference/list.asp?categoryid=44</description>
		<content:encoded><![CDATA[<p>Isometric Articles:<br />
<a href="http://www.gamedev.net/reference/list.asp?categoryid=44" rel="nofollow">http://www.gamedev.net/reference/list.asp?categoryid=44</a></p>
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		<title>By: Patrick</title>
		<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62417</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 21 Feb 2008 03:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-62417</guid>
		<description>One thing to consider, anyone out there with the skillset, would be an additional game library/framework for isometric (axonometric projection) engine with scrolling -- in other words all those square and hexagon tile based games. We got some good basic game libraries, pygame wrapping SDL, pyglet, and rabbyt for its fast sprite engine but would love to see a good fast 2.5D/isometric + scrolling engine component available. That imho, would fill in one of the last remaining pieces in the python game development toolbox.

Another resource link to what is available:
http://en.wikibooks.org/wiki/Python_Programming/Game_Programming_in_Python</description>
		<content:encoded><![CDATA[<p>One thing to consider, anyone out there with the skillset, would be an additional game library/framework for isometric (axonometric projection) engine with scrolling &#8212; in other words all those square and hexagon tile based games. We got some good basic game libraries, pygame wrapping SDL, pyglet, and rabbyt for its fast sprite engine but would love to see a good fast 2.5D/isometric + scrolling engine component available. That imho, would fill in one of the last remaining pieces in the python game development toolbox.</p>
<p>Another resource link to what is available:<br />
<a href="http://en.wikibooks.org/wiki/Python_Programming/Game_Programming_in_Python" rel="nofollow">http://en.wikibooks.org/wiki/Python_Programming/Game_Programming_in_Python</a></p>
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		<title>By: Kyle</title>
		<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-61952</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Mon, 18 Feb 2008 02:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-61952</guid>
		<description>Have you had a look at Panda3D?

http://www.panda3d.net/index.php

I have been browsing about looking at 3d engines today and found this one. Haven't had a chance to look it over yet but I do notice that they keep saying:

"Panda3D is unusual in that its design emphasis is on supporting a short learning curve and rapid development"

Which sounds very nice to me.

Thanks for your tutes.

Kyle</description>
		<content:encoded><![CDATA[<p>Have you had a look at Panda3D?</p>
<p><a href="http://www.panda3d.net/index.php" rel="nofollow">http://www.panda3d.net/index.php</a></p>
<p>I have been browsing about looking at 3d engines today and found this one. Haven&#8217;t had a chance to look it over yet but I do notice that they keep saying:</p>
<p>&#8220;Panda3D is unusual in that its design emphasis is on supporting a short learning curve and rapid development&#8221;</p>
<p>Which sounds very nice to me.</p>
<p>Thanks for your tutes.</p>
<p>Kyle</p>
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		<title>By: Arne Babenhauserheide</title>
		<link>http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-61527</link>
		<dc:creator>Arne Babenhauserheide</dc:creator>
		<pubDate>Thu, 14 Feb 2008 13:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/2008/02/13/thanks-for-the-great-ideas/#comment-61527</guid>
		<description>You could have a look at some of the fun things I did for an RPG: 
- http://sf.net/projects/rpg-1d6
-&#62; downloads: http://sourceforge.net/project/showfiles.php?group_id=199744

The projects include: 

- babglet: A module 8set of classes) for simplified basic usage of pyglet for 2D games with optional collision detection and avoidance. 

 - blob_swarm: a swarm of blobs with emerging swarm behaviour through pair relations only. 

 - blob_battle: a duel-style battle between two blobs (basic graphics, control and movement done) 

 - fuzzy_collisions: 2 groups of blobs. One can be controlled. When two blobs collide, they move away a (random) bit to avoid the collision. 

All are self contained. no dependencies to install. Just decompress them and start the included python file (most times the one with the same name as the package). 

Best wishes, 
Arne</description>
		<content:encoded><![CDATA[<p>You could have a look at some of the fun things I did for an RPG:<br />
- <a href="http://sf.net/projects/rpg-1d6" rel="nofollow">http://sf.net/projects/rpg-1d6</a><br />
-&gt; downloads: <a href="http://sourceforge.net/project/showfiles.php?group_id=199744" rel="nofollow">http://sourceforge.net/project/showfiles.php?group_id=199744</a></p>
<p>The projects include: </p>
<p>- babglet: A module 8set of classes) for simplified basic usage of pyglet for 2D games with optional collision detection and avoidance. </p>
<p> - blob_swarm: a swarm of blobs with emerging swarm behaviour through pair relations only. </p>
<p> - blob_battle: a duel-style battle between two blobs (basic graphics, control and movement done) </p>
<p> - fuzzy_collisions: 2 groups of blobs. One can be controlled. When two blobs collide, they move away a (random) bit to avoid the collision. </p>
<p>All are self contained. no dependencies to install. Just decompress them and start the included python file (most times the one with the same name as the package). </p>
<p>Best wishes,<br />
Arne</p>
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