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	<title>Comments on: Pyglet Level Editor</title>
	<atom:link href="http://www.learningpython.com/2008/03/22/pyglet-level-editor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/</link>
	<description>one man&#039;s journey into python...</description>
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		<title>By: Markus</title>
		<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/comment-page-1/#comment-126271</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Tue, 18 Nov 2008 10:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=72#comment-126271</guid>
		<description>Hi, that&#039;s exactly what I&#039;m thinking about today. A Game Engine for 2d scrolling games like Jump&amp;Run or 2d scrolling shooter, for example good old C64 or Amiga games like Uridium or R-Type, or 2d mace adventures.  

I&#039;m also think about using Python. I&#039;m not sure that I&#039;m the right one to help you, but I&#039;m interested in this, because I want to bring some good old Games to the 21st Century.

I don&#039;t want to clone them, but I want to use the Idea.</description>
		<content:encoded><![CDATA[<p>Hi, that&#8217;s exactly what I&#8217;m thinking about today. A Game Engine for 2d scrolling games like Jump&amp;Run or 2d scrolling shooter, for example good old C64 or Amiga games like Uridium or R-Type, or 2d mace adventures.  </p>
<p>I&#8217;m also think about using Python. I&#8217;m not sure that I&#8217;m the right one to help you, but I&#8217;m interested in this, because I want to bring some good old Games to the 21st Century.</p>
<p>I don&#8217;t want to clone them, but I want to use the Idea.</p>
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		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/comment-page-1/#comment-68071</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Wed, 02 Apr 2008 03:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=72#comment-68071</guid>
		<description>Hi Everyone,

Thanks for the kind words.

Gocho - While I don&#039;t intend for this to be like Game Maker, in many respects I would like to incorporate many of the level editing tools and options that it uses.</description>
		<content:encoded><![CDATA[<p>Hi Everyone,</p>
<p>Thanks for the kind words.</p>
<p>Gocho &#8211; While I don&#8217;t intend for this to be like Game Maker, in many respects I would like to incorporate many of the level editing tools and options that it uses.</p>
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		<title>By: Gocho</title>
		<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/comment-page-1/#comment-66563</link>
		<dc:creator>Gocho</dc:creator>
		<pubDate>Tue, 25 Mar 2008 17:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=72#comment-66563</guid>
		<description>It&#039;s GameMaker in Python! :D
http://en.wikipedia.org/wiki/Game_Maker</description>
		<content:encoded><![CDATA[<p>It&#8217;s GameMaker in Python! <img src='http://www.learningpython.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<a href="http://en.wikipedia.org/wiki/Game_Maker" rel="nofollow">http://en.wikipedia.org/wiki/Game_Maker</a></p>
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	<item>
		<title>By: Arne Babenhauserheide</title>
		<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/comment-page-1/#comment-66432</link>
		<dc:creator>Arne Babenhauserheide</dc:creator>
		<pubDate>Mon, 24 Mar 2008 09:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=72#comment-66432</guid>
		<description>I&#039;ll have a look, but the next two weeks will be busy...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have a look, but the next two weeks will be busy&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Gregg</title>
		<link>http://www.learningpython.com/2008/03/22/pyglet-level-editor/comment-page-1/#comment-66267</link>
		<dc:creator>Gregg</dc:creator>
		<pubDate>Sun, 23 Mar 2008 00:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=72#comment-66267</guid>
		<description>That&#039;s a good idea! I&#039;ll wait for beta version!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good idea! I&#8217;ll wait for beta version!</p>
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