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	<title>Comments on: Level Editor 0.2</title>
	<atom:link href="http://www.learningpython.com/2008/04/01/level-editor-02/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2008/04/01/level-editor-02/</link>
	<description>one man&#039;s journey into python...</description>
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		<title>By: kernel_script</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-105429</link>
		<dc:creator>kernel_script</dc:creator>
		<pubDate>Sat, 09 Aug 2008 16:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-105429</guid>
		<description>Just awesome!

Sourceforge or Google Code would be awesome.
Like i said in the other post, a can help with administrative tasks, documentation and 2D Sprites. If i would be useful in some way just say.

Thanks for the attention.
Please, keep going with the project!

See ya.</description>
		<content:encoded><![CDATA[<p>Just awesome!</p>
<p>Sourceforge or Google Code would be awesome.<br />
Like i said in the other post, a can help with administrative tasks, documentation and 2D Sprites. If i would be useful in some way just say.</p>
<p>Thanks for the attention.<br />
Please, keep going with the project!</p>
<p>See ya.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-89942</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-89942</guid>
		<description>Hi Bastian,

Sorry to report that the schedule has slipped. I still have a few more things that I want to get in there before I release the initial version. It&#039;s nothing special at this point in time but I want it to be at a point where it can be installed by people and used.

I ended up having a very busy May so I didn&#039;t get to work on it as much as I would have liked. 

I&#039;ll try to get a post up in a day or two to outline what the status us and when the initial release will be.

Sorry for the delay and thanks for your patience.</description>
		<content:encoded><![CDATA[<p>Hi Bastian,</p>
<p>Sorry to report that the schedule has slipped. I still have a few more things that I want to get in there before I release the initial version. It&#8217;s nothing special at this point in time but I want it to be at a point where it can be installed by people and used.</p>
<p>I ended up having a very busy May so I didn&#8217;t get to work on it as much as I would have liked. </p>
<p>I&#8217;ll try to get a post up in a day or two to outline what the status us and when the initial release will be.</p>
<p>Sorry for the delay and thanks for your patience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bastian</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-89735</link>
		<dc:creator>Bastian</dc:creator>
		<pubDate>Tue, 10 Jun 2008 08:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-89735</guid>
		<description>Hi again,

thanks for the nice replies. Rabbyt really rocks when it comes to very fast sprites, but this comment is rather a reminder that selsine wanted to have something ready by the end of may. 
I would be really eager to integrate my pyglet/rabbyt window in a gtk one. 
So... how are things going??

cheers

Bastian</description>
		<content:encoded><![CDATA[<p>Hi again,</p>
<p>thanks for the nice replies. Rabbyt really rocks when it comes to very fast sprites, but this comment is rather a reminder that selsine wanted to have something ready by the end of may.<br />
I would be really eager to integrate my pyglet/rabbyt window in a gtk one.<br />
So&#8230; how are things going??</p>
<p>cheers</p>
<p>Bastian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-81345</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Tue, 06 May 2008 18:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-81345</guid>
		<description>Hi Bastian,

I hope to have something up for people that is somewhat &quot;usable&quot; (and by usable I really mean you can run and do something) by the end of this month.

I&#039;ve gotten past an issue that I had with pyglet, now I just need to finish my PythonMagazine article and I should get back to work on the level editor. The code will probably be pretty ugly to begin with but I hope to bet it cleaned up in short order.</description>
		<content:encoded><![CDATA[<p>Hi Bastian,</p>
<p>I hope to have something up for people that is somewhat &#8220;usable&#8221; (and by usable I really mean you can run and do something) by the end of this month.</p>
<p>I&#8217;ve gotten past an issue that I had with pyglet, now I just need to finish my PythonMagazine article and I should get back to work on the level editor. The code will probably be pretty ugly to begin with but I hope to bet it cleaned up in short order.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Johannsen</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-80196</link>
		<dc:creator>Jan Johannsen</dc:creator>
		<pubDate>Mon, 05 May 2008 05:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-80196</guid>
		<description>@Bastian

You should check out the Google groups for the Pygame/Pyglet/Rabbyt forum stuff. I know they have been working on hacking wxWidgets for the UI and ?pygame? together with Python. Might be some nuggets in their to be mined.

Cheers,
Jan</description>
		<content:encoded><![CDATA[<p>@Bastian</p>
<p>You should check out the Google groups for the Pygame/Pyglet/Rabbyt forum stuff. I know they have been working on hacking wxWidgets for the UI and ?pygame? together with Python. Might be some nuggets in their to be mined.</p>
<p>Cheers,<br />
Jan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bastian Kennel</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-79377</link>
		<dc:creator>Bastian Kennel</dc:creator>
		<pubDate>Sat, 03 May 2008 12:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-79377</guid>
		<description>Hi,

looks like a very cool thing that we will definetly use for our game (https://launchpad.net/pytower/) but we are dying to see something published for another reason. We would very much like to integrate an pyglet area into a pygtk window. In that way we could decouple menu like things from the main game area and we could benefit from the generic widget features, which we sort of have to hack ourselves now.

Keep up the good work!!

cheers

Bastian</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>looks like a very cool thing that we will definetly use for our game (<a href="https://launchpad.net/pytower/" rel="nofollow">https://launchpad.net/pytower/</a>) but we are dying to see something published for another reason. We would very much like to integrate an pyglet area into a pygtk window. In that way we could decouple menu like things from the main game area and we could benefit from the generic widget features, which we sort of have to hack ourselves now.</p>
<p>Keep up the good work!!</p>
<p>cheers</p>
<p>Bastian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-78047</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Wed, 30 Apr 2008 20:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-78047</guid>
		<description>Hi Arne,

Yeah I&#039;ve actually started using it for this project, I had to go out of town so I wanted to be able to access the repositories.

Unfortunately I&#039;ve run into some issues with the latest pyglet 1.1 beta so progress has slowed while I try to figure what the issue is.  Once I get that issue cleared up I should have it to a place where everyone can save, load, and start new projects. Once it&#039;s there I&#039;ll make the repository available to everyone and start it as an &quot;official&quot; project.</description>
		<content:encoded><![CDATA[<p>Hi Arne,</p>
<p>Yeah I&#8217;ve actually started using it for this project, I had to go out of town so I wanted to be able to access the repositories.</p>
<p>Unfortunately I&#8217;ve run into some issues with the latest pyglet 1.1 beta so progress has slowed while I try to figure what the issue is.  Once I get that issue cleared up I should have it to a place where everyone can save, load, and start new projects. Once it&#8217;s there I&#8217;ll make the repository available to everyone and start it as an &#8220;official&#8221; project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arne Babenhauserheide</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-76834</link>
		<dc:creator>Arne Babenhauserheide</dc:creator>
		<pubDate>Fri, 25 Apr 2008 23:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-76834</guid>
		<description>About Mercurial: Do you know freeHG for hosting? 

http://freehg.org

I use it for most of my projects, because creating a new project is extremely fast there ( http://freehg.org/u/ArneBab/ )</description>
		<content:encoded><![CDATA[<p>About Mercurial: Do you know freeHG for hosting? </p>
<p><a href="http://freehg.org" rel="nofollow">http://freehg.org</a></p>
<p>I use it for most of my projects, because creating a new project is extremely fast there ( <a href="http://freehg.org/u/ArneBab/" rel="nofollow">http://freehg.org/u/ArneBab/</a> )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Johannsen</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-73922</link>
		<dc:creator>Jan Johannsen</dc:creator>
		<pubDate>Wed, 16 Apr 2008 22:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-73922</guid>
		<description>Good start!,

Can&#039;t wait to see the suite of frameworks/tools evolve. I don&#039;t need a sprite editor myself.. yet =) but will love to see what you cook up next and see if it helps any of my projects.

I&#039;m starting to switch over to Pyglet myself a bit more. Getting a tad sick and tired of no OS X binaries, or very late binaries for the Pygame package and am on the verge of ditching Pygame to the recycle bin because of it. Bring on Pyglet 1.1 =)

Cheers,
Jan</description>
		<content:encoded><![CDATA[<p>Good start!,</p>
<p>Can&#8217;t wait to see the suite of frameworks/tools evolve. I don&#8217;t need a sprite editor myself.. yet =) but will love to see what you cook up next and see if it helps any of my projects.</p>
<p>I&#8217;m starting to switch over to Pyglet myself a bit more. Getting a tad sick and tired of no OS X binaries, or very late binaries for the Pygame package and am on the verge of ditching Pygame to the recycle bin because of it. Bring on Pyglet 1.1 =)</p>
<p>Cheers,<br />
Jan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/comment-page-1/#comment-70142</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Sat, 05 Apr 2008 23:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=73#comment-70142</guid>
		<description>Hi Azari,

Right now the file format is in YAML, and it&#039;s still being flushed out, but it&#039;s basically just a dictionary of project information and a list of sprites. Eventually I do want to make it extensible for users so that they can plug in their own format type, or use something that someone came up with. In the beginning though it will probably just be one format, maybe with support for XML as well.</description>
		<content:encoded><![CDATA[<p>Hi Azari,</p>
<p>Right now the file format is in YAML, and it&#8217;s still being flushed out, but it&#8217;s basically just a dictionary of project information and a list of sprites. Eventually I do want to make it extensible for users so that they can plug in their own format type, or use something that someone came up with. In the beginning though it will probably just be one format, maybe with support for XML as well.</p>
]]></content:encoded>
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