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	<title>Comments on: Dodger Editor 0.1</title>
	<atom:link href="http://www.learningpython.com/2008/08/25/dodger-editor-01/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.learningpython.com/2008/08/25/dodger-editor-01/</link>
	<description>one man's journey into python...</description>
	<pubDate>Tue, 06 Jan 2009 06:28:47 +0000</pubDate>
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		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/08/25/dodger-editor-01/#comment-124083</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Tue, 04 Nov 2008 03:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=83#comment-124083</guid>
		<description>Hi Asacolips,

Thanks for saying that! I hope you like it. I think the installation process is a bit too difficult for people at this point in time, either that or no one wants to use it!

Hopefully you've enjoyed it and if there are any problems let me know.</description>
		<content:encoded><![CDATA[<p>Hi Asacolips,</p>
<p>Thanks for saying that! I hope you like it. I think the installation process is a bit too difficult for people at this point in time, either that or no one wants to use it!</p>
<p>Hopefully you&#8217;ve enjoyed it and if there are any problems let me know.</p>
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		<title>By: Asacolips</title>
		<link>http://www.learningpython.com/2008/08/25/dodger-editor-01/#comment-120459</link>
		<dc:creator>Asacolips</dc:creator>
		<pubDate>Thu, 16 Oct 2008 21:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=83#comment-120459</guid>
		<description>I know this comment is a little late, but man this is pretty awesome.  I'm not very satisfied at the moment with the Cocos2d tile editor (Cocos2d is based on Pyglet) and thought all hope was lost.  I shouldn't have too much trouble getting this to work with Cocos and in whatever ways I'll need it.

Great job!</description>
		<content:encoded><![CDATA[<p>I know this comment is a little late, but man this is pretty awesome.  I&#8217;m not very satisfied at the moment with the Cocos2d tile editor (Cocos2d is based on Pyglet) and thought all hope was lost.  I shouldn&#8217;t have too much trouble getting this to work with Cocos and in whatever ways I&#8217;ll need it.</p>
<p>Great job!</p>
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		<title>By: selsine</title>
		<link>http://www.learningpython.com/2008/08/25/dodger-editor-01/#comment-109332</link>
		<dc:creator>selsine</dc:creator>
		<pubDate>Tue, 26 Aug 2008 20:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=83#comment-109332</guid>
		<description>Hi Andre,

Thanks for the comment. I agree there are a lot of dependencies right now. In time I would like to shrink the list eventually folding some of the dependencies into the actual editor.

If you run a version of linux with a good package manager it's pretty easy to install them, but I understand if you don't want to install them all just to test it out.</description>
		<content:encoded><![CDATA[<p>Hi Andre,</p>
<p>Thanks for the comment. I agree there are a lot of dependencies right now. In time I would like to shrink the list eventually folding some of the dependencies into the actual editor.</p>
<p>If you run a version of linux with a good package manager it&#8217;s pretty easy to install them, but I understand if you don&#8217;t want to install them all just to test it out.</p>
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	<item>
		<title>By: André Roberge</title>
		<link>http://www.learningpython.com/2008/08/25/dodger-editor-01/#comment-109329</link>
		<dc:creator>André Roberge</dc:creator>
		<pubDate>Tue, 26 Aug 2008 20:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.learningpython.com/?p=83#comment-109329</guid>
		<description>This is a very neat concept.  Too bad there are so many dependencies - if there was only one file to download (I already have pyglet), I would have tried it right away.</description>
		<content:encoded><![CDATA[<p>This is a very neat concept.  Too bad there are so many dependencies - if there was only one file to download (I already have pyglet), I would have tried it right away.</p>
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