TextWidget 0.1

It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/

The project is really simple and meant as an easy way for you to create “text buttons” for your PyGame projects. It’s not meant to be the definitive way to do this, just a simple solution for people that just want to drop a class in and have working “text buttons”. It’s LGPL so you can use it in whatever way you want. If you do decide to use it please drop me an email and let me know.

For more information on how to use the project please take a look at the initial blog post.

3 thoughts on “TextWidget 0.1”

  1. In my job, everything I do is about raeltivley simple numerical analysis, but it’s always different, different data sets, with some small amount of shared or similar work. I’ve looked into NumPy a bit and it looks like a great way to power through many of my tasks. But it’s been pretty tough finding a good single reference on it everyone presumes knowledge of other libraries or wants to teach NumPy with other libraries etc. so this book likes a fantastic solution for me to pick up just this piece of the puzzle in a pretty short tme.All the best

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