So just to prove that I’m a masochist and that the Dodger Editor is not dead (even though I don’t think that anyone has been using it) I thought I’d post a quick update. No the editor is not dead and no neither am I.
I’m still writing for Python Magazine and working on the editor in some of the free time that I get. I just added a selection cursor mode to the editor which makes it easier for me to use. You can see it in the second row of the pallet in the following screen shot.
If you want access to the newest code you can grab it from the mercurial repository: http://freehg.org/u/selsine/dodger/
If anyone is at all interested in this project, whether it’s using or helping to develop, or just some suggestions please let me know. I’m always open to opinions. If I get the time I’d like to work on a short post showing you how you can use the Dodger Editor to create the level files for a game, when that will be I don’t know but hopefully soon.