Archive for the 'python' Category
Thursday, March 4th, 2010
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With two major versions of Python available to us Python programmers (2.X and 3.X) I thought it would be interesting to see which version the readers of this blog are using and targeting.
Personally I’m still using 2.5 on my Debian box because it’s the default, and 2.6 on my Windows PC. While I [...]
Posted in Poll, python | 13 Comments »
Saturday, February 27th, 2010
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Note: This article was first published the March 2008 issue of Python Magazine
Mark Mruss
Over the past few years Google has expanded it’s services beyond those of a normal search engine. One of those new services is the Google Calendar. This article will provide an introduction to working with the Google Calendar using Python.
Introduction
As many of [...]
Posted in Python Magazine, python | 3 Comments »
Friday, January 8th, 2010
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By: Mark Mruss
Note: This article was first published the February 2008 issue of Python Magazine
Of all the tasks assigned to programmers, commenting code and writing documentation are among the most disliked. This article introduces you to Python’s documentation strings. While they won’t make commenting your code any more enjoyable, they will provide a systematic [...]
Posted in Python Magazine, python | 4 Comments »
Monday, February 23rd, 2009
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By: Mark Mruss
Note: This article was first published the January 2008 issue of Python Magazine
Iterators, iterables, and generators are features handled so wall by Python that people programming in other languages cannot help but drool over. Fortunately for us, creating iterators, iterables and generators is a relatively simple task. This article introduces the concepts of [...]
Posted in Python Magazine, python | 21 Comments »
Friday, November 14th, 2008
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So just to prove that I’m a masochist and that the Dodger Editor is not dead (even though I don’t think that anyone has been using it) I thought I’d post a quick update. No the editor is not dead and no neither am I.
I’m still writing for Python Magazine and working on the editor [...]
Posted in dodger, python | 5 Comments »
Sunday, September 21st, 2008
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It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/
The project [...]
Posted in TextWidget, pygame, python | No Comments »
Saturday, September 20th, 2008
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By: Mark Mruss
Note: This article was first published the December 2007 issue of Python Magazine
While the command line will never cease to be useful, nothing will impress your friends more than your latest python masterpiece wrapped up in a slick cross-platform Graphical User Interface (GUI). This tutorial will show you how to create a simple [...]
Posted in PyQt, python | 12 Comments »
Monday, August 25th, 2008
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So here it is the initial release of the Dodger Editor. You can download the source from the google code page. Originally I wanted to wait longer to release the first version, but as time went on and it kept taking longer and longer I realized that if I didn’t release the first version at [...]
Posted in dodger, game engine, python | 5 Comments »
Sunday, June 22nd, 2008
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I know it’s been a while and for that I apologize the last few months have been pretty crazy around here…although I’m starting to see a trend with life in general lately, namely that it’s always crazy.
I’ve been busy with work, Python Magazine, my wife, trips to Dallas, and yes whenever I get a chance [...]
Posted in beginnings, game engine, python | 17 Comments »
Saturday, June 21st, 2008
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By: Mark Mruss
Note: This article was first published the November 2007 issue of Python Magazine
While the equality operator works great on numbers and strings the fact the way it treats your custom objects really is not that useful. This article looks into overloading the equality operator so that you can easily compare your custom classes.
Introduction
Introducing [...]
Posted in Python Magazine, python | 3 Comments »