Archive for the 'python' Category
Friday, August 13th, 2010
The results are in for the first annual LearningPython.com Python version quiz: By a landslide version 2.6 is the winner, with 3.1 and 2.5 following far behind. A grand total of 1084 people voted and 700 of those still use Python 2.6, 187 use 3.1 and 182 use 2.5. While not the largest sampling of [...]
Posted in python | 1 Comment »
Thursday, April 8th, 2010
I just wanted to re-point out the fact that there are some forums associated with this blog. There’s not much happening there, and recently they have become a haven for spammers, but I’m trying to clean them up and if other Python programmers read this blog maybe the forums could actually become useful! Either way [...]
Posted in python | No Comments »
Thursday, March 4th, 2010
Edit: Due to popular demand (well a couple of comments) I’ve decided to allow multiple answers to the poll. This should make everyone that uses two versions happy. With two major versions of Python available to us Python programmers (2.X and 3.X) I thought it would be interesting to see which version the readers of [...]
Posted in Poll, python | 14 Comments »
Saturday, February 27th, 2010
Note: This article was first published the March 2008 issue of Python Magazine Mark Mruss Over the past few years Google has expanded it’s services beyond those of a normal search engine. One of those new services is the Google Calendar. This article will provide an introduction to working with the Google Calendar using Python. [...]
Posted in Python Magazine, python | 3 Comments »
Friday, January 8th, 2010
By: Mark Mruss Note: This article was first published the February 2008 issue of Python Magazine Of all the tasks assigned to programmers, commenting code and writing documentation are among the most disliked. This article introduces you to Python’s documentation strings. While they won’t make commenting your code any more enjoyable, they will provide a [...]
Posted in Python Magazine, python | 4 Comments »
Monday, February 23rd, 2009
By: Mark Mruss Note: This article was first published the January 2008 issue of Python Magazine Iterators, iterables, and generators are features handled so wall by Python that people programming in other languages cannot help but drool over. Fortunately for us, creating iterators, iterables and generators is a relatively simple task. This article introduces the [...]
Posted in Python Magazine, python | 21 Comments »
Friday, November 14th, 2008
So just to prove that I’m a masochist and that the Dodger Editor is not dead (even though I don’t think that anyone has been using it) I thought I’d post a quick update. No the editor is not dead and no neither am I. I’m still writing for Python Magazine and working on the [...]
Posted in dodger, python | 5 Comments »
Sunday, September 21st, 2008
It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/ The [...]
Posted in TextWidget, pygame, python | No Comments »
Saturday, September 20th, 2008
By: Mark Mruss Note: This article was first published the December 2007 issue of Python Magazine While the command line will never cease to be useful, nothing will impress your friends more than your latest python masterpiece wrapped up in a slick cross-platform Graphical User Interface (GUI). This tutorial will show you how to create [...]
Posted in PyQt, python | 12 Comments »
Monday, August 25th, 2008
So here it is the initial release of the Dodger Editor. You can download the source from the google code page. Originally I wanted to wait longer to release the first version, but as time went on and it kept taking longer and longer I realized that if I didn’t release the first version at [...]
Posted in dodger, game engine, python | 5 Comments »