Archive for the 'python' Category
Monday, February 23rd, 2009
By: Mark Mruss
Note: This article was first published the January 2008 issue of Python Magazine
Iterators, iterables, and generators are features handled so wall by Python that people programming in other languages cannot help but drool over. Fortunately for us, creating iterators, iterables and generators is a relatively simple task. This article introduces the concepts of [...]
Posted in Python Magazine, python | 11 Comments »
Friday, November 14th, 2008
So just to prove that I’m a masochist and that the Dodger Editor is not dead (even though I don’t think that anyone has been using it) I thought I’d post a quick update. No the editor is not dead and no neither am I.
I’m still writing for Python Magazine and working on the editor [...]
Posted in dodger, python | 5 Comments »
Sunday, September 21st, 2008
It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/
The project [...]
Posted in TextWidget, pygame, python | No Comments »
Saturday, September 20th, 2008
By: Mark Mruss
Note: This article was first published the December 2007 issue of Python Magazine
While the command line will never cease to be useful, nothing will impress your friends more than your latest python masterpiece wrapped up in a slick cross-platform Graphical User Interface (GUI). This tutorial will show you how to create a simple [...]
Posted in PyQt, python | 9 Comments »
Monday, August 25th, 2008
So here it is the initial release of the Dodger Editor. You can download the source from the google code page. Originally I wanted to wait longer to release the first version, but as time went on and it kept taking longer and longer I realized that if I didn’t release the first version at [...]
Posted in dodger, game engine, python | 5 Comments »
Sunday, June 22nd, 2008
I know it’s been a while and for that I apologize the last few months have been pretty crazy around here…although I’m starting to see a trend with life in general lately, namely that it’s always crazy.
I’ve been busy with work, Python Magazine, my wife, trips to Dallas, and yes whenever I get a chance [...]
Posted in beginnings, game engine, python | 16 Comments »
Saturday, June 21st, 2008
By: Mark Mruss
Note: This article was first published the November 2007 issue of Python Magazine
While the equality operator works great on numbers and strings the fact the way it treats your custom objects really is not that useful. This article looks into overloading the equality operator so that you can easily compare your custom classes.
Introduction
Introducing [...]
Posted in Python Magazine, python | No Comments »
Wednesday, May 7th, 2008
Mark Mruss
Note: This article was first published the October 2007 issue of Python Magazine
XML is everywhere. It seems you can’t do much these days unless you utilize XML in one way or another. Fortunately, Python developers have a new tool in our standard arsenal: the ElementTree module. This article aims to introduce you to [...]
Posted in Uncategorized, python, tutorial, xml | 8 Comments »
Tuesday, April 1st, 2008
So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I’ve a few things in there that I wanted to get in:
A grid
A paint mode to easily add sprites
An erase mode so that sprites can be removed
Fully (or so it seems) working property [...]
Posted in Uncategorized, game engine, python | 13 Comments »
Saturday, March 22nd, 2008
Hey Everyone,
Sorry I’ve been away for a bit, work and trips and writing for Python Magazine had me pretty busy and I wasn’t able to reply to everyone’s comments on the simple Python game engine. I really do appreciate the comments though so please keep them coming.
I have been thinking about the simple game engine [...]
Posted in PyGlet, Uncategorized, game engine, python | 5 Comments »