Archive for the 'python' Category
Sunday, September 21st, 2008
It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/ The [...]
Posted in pygame, python, TextWidget | No Comments »
Saturday, September 20th, 2008
By: Mark Mruss Note: This article was first published the December 2007 issue of Python Magazine While the command line will never cease to be useful, nothing will impress your friends more than your latest python masterpiece wrapped up in a slick cross-platform Graphical User Interface (GUI). This tutorial will show you how to create [...]
Posted in PyQt, python | 20 Comments »
Monday, August 25th, 2008
So here it is the initial release of the Dodger Editor. You can download the source from the google code page. Originally I wanted to wait longer to release the first version, but as time went on and it kept taking longer and longer I realized that if I didn’t release the first version at [...]
Posted in dodger, game engine, python | 5 Comments »
Sunday, June 22nd, 2008
I know it’s been a while and for that I apologize the last few months have been pretty crazy around here…although I’m starting to see a trend with life in general lately, namely that it’s always crazy. I’ve been busy with work, Python Magazine, my wife, trips to Dallas, and yes whenever I get a [...]
Posted in beginnings, game engine, python | 17 Comments »
Saturday, June 21st, 2008
By: Mark Mruss Note: This article was first published the November 2007 issue of Python Magazine While the equality operator works great on numbers and strings the fact the way it treats your custom objects really is not that useful. This article looks into overloading the equality operator so that you can easily compare your [...]
Posted in python, Python Magazine | 6 Comments »
Wednesday, May 7th, 2008
Mark Mruss Note: This article was first published the October 2007 issue of Python Magazine XML is everywhere. It seems you can’t do much these days unless you utilize XML in one way or another. Fortunately, Python developers have a new tool in our standard arsenal: the ElementTree module. This article aims to introduce you [...]
Posted in python, tutorial, Uncategorized, xml | 28 Comments »
Tuesday, April 1st, 2008
So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I’ve a few things in there that I wanted to get in: A grid A paint mode to easily add sprites An erase mode so that sprites can be removed Fully (or so [...]
Posted in game engine, python, Uncategorized | 13 Comments »
Saturday, March 22nd, 2008
Hey Everyone, Sorry I’ve been away for a bit, work and trips and writing for Python Magazine had me pretty busy and I wasn’t able to reply to everyone’s comments on the simple Python game engine. I really do appreciate the comments though so please keep them coming. I have been thinking about the simple [...]
Posted in game engine, PyGlet, python, Uncategorized | 5 Comments »
Sunday, February 24th, 2008
After my last post and receiving a few helpful responses I thought I would make a post outlining some of my thoughts and ideas on what I meant and what I envision the game engine would do. Please note that these are simply some more rough ideas and brainstorming, it’s not meant to be exhaustive [...]
Posted in game engine, python | 22 Comments »
Thursday, February 21st, 2008
Is there anyone else out there that is looking for this? A simple Python (2D) game engine? I’m not talking about something like PyGame, PyGlet, or Rabbyt, all of which are very good at what they do. What I’m talking about may use these technologies (I’m thinking PyGlet and Rabbyt) but would do so in [...]
Posted in News, python | 11 Comments »