Archive for the 'python' Category
Wednesday, February 13th, 2008
I’d like to thank everyone that commented on my last post, and everyone that has emailed me ideas. They are all very much appreciated. It’s hard keeping up with everything that is happening in the Python world, and sometimes the coolest things are happening in far off places. I got a few suggestions for Pycairo, [...]
Posted in News, python | 5 Comments »
Saturday, November 10th, 2007
For this tutorial I’m going to take a look at PyGlet: “a cross-platform windowing and multimedia library for Python.” The reason that I decided to take a look at PyGlet is because it is an alternative to PyGame in the Python gaming world and: “No external dependencies or installation requirements. For most application and game [...]
Posted in PyGlet, python, Uncategorized | 23 Comments »
Thursday, October 4th, 2007
The first issue of Python Magazine is finally available and they’ve made it freely available via PDF. The magazine is quite good and I’m please to announces that I’m writing a monthly column for it entitled “Welcome to Python”. So if any of you are wondering why the posts on this blog have slowed down [...]
Posted in News, python | 2 Comments »
Sunday, September 23rd, 2007
PyLan Four Hello welcome to the fourth installment of the PyLan tutorial. This will be a quick tutorial to introduce one feature: context (or popup) menus. I’ve had many questions regarding this so I thought I would take a quick stab at it. If you want to follow along with the code in detail, and [...]
Posted in PyGTK, PyLan, python, tutorial | 9 Comments »
Sunday, July 29th, 2007
This tutorial assumes that you have a passing understanding of Silverlight and Microsoft’s .NET technologies. If you do you should have no trouble understanding everything in this code, and chances are you will understand some of it more then I do! But to start it off here is a little bit of information straight from [...]
Posted in python, Silverlight, tutorial | 28 Comments »
Thursday, July 5th, 2007
I just stumbled on this and I thought I’d pass it onto my fellow python programmers, it’s a python 3000 status update from Guido van Rossum. Personally I’m looking forward to Python 3.0, I don’t know if I’ll like the break in backwards compatibility but a lot of the changes seem great. Making the print [...]
Posted in News, python, Uncategorized | 3 Comments »
Wednesday, July 4th, 2007
PyLan three Hello welcome to the long-time-coming third article in this tutorial. I apologize to everyone (anyone?) that was waiting for it. I have been very busy as of late and have had much of my time taken up by a few other python projects, that I hope to be able to show you all [...]
Posted in glade, gui, PyGTK, PyLan, python, tutorial | 9 Comments »
Friday, May 4th, 2007
Hey everyone, I’ve been getting hit with a bunch of spam comments over the last few days so I’ve made it so that all comments must be moderated before they will appear. Sorry about this, I don’t like this form of comment posting, but hopefully after a few days I will be able to switch [...]
Posted in News, pygame, PyGTK, python, Uncategorized | 10 Comments »
Monday, April 9th, 2007
So I’ve been working on PyGame for PyWeek lately and I’ve been having a lot of fun. I also took a weekend off from my email so I did not notice that Lord Taran has been creating Spanish translations for a bunch of my PyGTK tutorials. If you are interested in the Spanish tutorials check [...]
Posted in News, pygame, PyGTK, python | No Comments »
Sunday, March 11th, 2007
PyLan two This is part two of the PyLan tutorial series, if you want to follow along with the code in detail, and have not done so already, you should read part one of this series. In this tutorial I will go over the following items: Showing a popup window Working with a gtk.Calendar widget [...]
Posted in glade, gui, PyGTK, PyLan, python, tutorial | 18 Comments »