Archive for the 'python' Category
Saturday, February 17th, 2007
Introduction All right, many of you have probably heard of, or read, David Allen’s book Getting Things Done if not it’s a pretty interesting book about how to organize the things in your life. As I was reading it I thought that a simple todo list could be created using Python and PyGTK pretty easily, [...]
Posted in glade, gui, PyGTK, PyLan, python, tutorial | 20 Comments »
Monday, January 29th, 2007
After putting off this tutorial for as long as I possibly could (I’m not sure why) I have finally decided to buckle down and learn how to use WxWidgets using the WxPython Python bindings. Installing Getting WxWidgets and WxPython installed on my Debian Linux computer was as simple as installing the python-wxgtk2.6 Debian package. If [...]
Posted in gui, python, tutorial, wxPython | 17 Comments »
Wednesday, December 13th, 2006
Introduction All right, this is just a little tutorial about working with text in pygame. Now, this isn’t the only way to work with text, there are many other methods to do this, in fact much of the time you’ll probably end up using images for interactive text. So this is mainly meant to serve [...]
Posted in pygame, python, reference, TextWidget, tutorial | 7 Comments »
Sunday, December 3rd, 2006
In this tutorial we will go over the (very) basic steps that you can use in order to translate (localize or internationalize) your PyGTK application. For this tutorial we are going to use the PyWine application that we have been working with in two previous tutorials: Building an Application with PyGTK and Glade Extending our [...]
Posted in glade, PyGTK, python | 37 Comments »
Wednesday, November 15th, 2006
Well I’m halfway through NaNoWriMo and everything is going pretty well so far, but today I was surfing the net and looking at some python stuff and I must admit I miss programming in python in my free time. While writing a novel in one month is fun and all it’s also pretty stressful and [...]
Posted in links, News | 2 Comments »
Saturday, November 4th, 2006
Hi everyone just a quick post to let you know that I probably won’t be posting much during this month as I have decided to participate in nanowrimo which leaves me almost no time to come up with tutorials. I as mentioned in the past Satoshi Tanabe over at satolog has translated a few of [...]
Posted in glade, News, pygame, PyGTK, python | No Comments »
Tuesday, October 24th, 2006
All right, so we have our base WordPy application running, so let’s try to extend it a bit more by letting you load and save blog posts to and from an xml file. Please note that this tutorial simply shows one method of saving and loading data using xml, there are many different methods and [...]
Posted in glade, gui, PyGTK, python, reference, tutorial, WordPy, xml | 13 Comments »
Monday, October 2nd, 2006
As some of you may have heard IronPython 1.0 has been released. If you don’t’ know what IronPython is, it’s: a new implementation of the Python programming language running on .NET. It supports an interactive console with fully dynamic compilation. It is well integrated with the rest of the .NET Framework and makes all .NET [...]
Posted in gui, IronPython, python, tutorial | 11 Comments »
Wednesday, September 13th, 2006
Recently I’ve been playing around in PyGame for the past PyWeek and having a blast! Sadly my PyWeek entry was mostly a bust as real life got the better of me, but it reminded my how much I enjoy python and doing simple game programming. Hopefully I’ll continue on with both my PyGTK and PyGame [...]
Posted in News, pygame | 2 Comments »
Saturday, September 2nd, 2006
In this tutorial we are going to extend our PyWine application to allowing you to edit the items that you have added to the list and save an load the wine lists you create so that you don’t have to keep entering them in all the time.
Posted in glade, gui, PyGTK, python, tutorial | 25 Comments »