Archive for the 'pygame' Category

TextWidget 0.1

Sunday, September 21st, 2008

It’s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn’t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/ The [...]

New Comment Moderation

Friday, May 4th, 2007

Hey everyone, I’ve been getting hit with a bunch of spam comments over the last few days so I’ve made it so that all comments must be moderated before they will appear. Sorry about this, I don’t like this form of comment posting, but hopefully after a few days I will be able to switch [...]

Spanish Translations

Monday, April 9th, 2007

So I’ve been working on PyGame for PyWeek lately and I’ve been having a lot of fun. I also took a weekend off from my email so I did not notice that Lord Taran has been creating Spanish translations for a bunch of my PyGTK tutorials. If you are interested in the Spanish tutorials check [...]

TextWidget – A simple text class for PyGame

Wednesday, December 13th, 2006

Introduction All right, this is just a little tutorial about working with text in pygame. Now, this isn’t the only way to work with text, there are many other methods to do this, in fact much of the time you’ll probably end up using images for interactive text. So this is mainly meant to serve [...]

Novemeber

Saturday, November 4th, 2006

Hi everyone just a quick post to let you know that I probably won’t be posting much during this month as I have decided to participate in nanowrimo which leaves me almost no time to come up with tutorials. I as mentioned in the past Satoshi Tanabe over at satolog has translated a few of [...]

PyWeek!

Wednesday, September 13th, 2006

Recently I’ve been playing around in PyGame for the past PyWeek and having a blast! Sadly my PyWeek entry was mostly a bust as real life got the better of me, but it reminded my how much I enjoy python and doing simple game programming. Hopefully I’ll continue on with both my PyGTK and PyGame [...]

Creating a Game in Python Using PyGame – Part 3 – Adding the bad guys

Sunday, April 16th, 2006

All right in this section of the tutorial we are going to start adding the bad guys. If you are familiar with the changes that we made in part two it should be pretty clear to you how are are going to create these bad guys. If you haven’t already you should check out part [...]

Creating a Game in Python Using PyGame – Part Two – Creating a level

Sunday, March 19th, 2006

All right in Part one we actually created a semi-working almost-game, in part two we’re going to go a bit further, in part two we’re going to add the walls that will make help make PyMan (our python based PacMan clone) an actual game. Note: Part one has been mistakenly half-deleted by me, so it [...]

Creating a Game in Python Using PyGame – Part One

Sunday, March 12th, 2006

Prerequisites In order to follow along with this tutorial you will need Python 2.4 and PyGame 1.7.0+ installed. Since I’m doing this all on a Mac and Python 2.4.2 is not available from MacPython or any other site as a disk image I decided to install from source. If you are try to build Python [...]

Creating a Game in Python Using PyGame – Introduction

Saturday, March 11th, 2006

Well as someone who programs a lot and likes using computers creating a viedo game is always something that I’ve wanted to do. In the past I spent a lot of time learning OpenGL and actually went quite far in the creation of a simple/not-so-simple game. The game was put on hold indefinitely once real [...]