Archive for the 'Uncategorized' Category

New Android App: MemeToad

Wednesday, April 3rd, 2013

Today I released my newest Android App: MemeToad it’s a meme generator for your Android phone and/or tablet. I’ve been working on this app for the last while in the evenings. It’s tough to find the time when you’ve got a family and a full-time job but I’m happy to have stick with it and [...]

Hacking Fixed, and Python on the Web

Thursday, August 12th, 2010

Hey Everyone, just an update on the last post. I was able to dig through the wordpress files and find where the hack was and it appears to be fixed now. Again if you notice anything strange happening here, redirects to external sites and whatnot, please let me know. Also, does anyone here use any [...]

AVC: Simplifying your GUI Code

Sunday, March 14th, 2010

Note: This article was first published the April 2008 issue of Python Magazine By: Mark Mruss GUI programming, like many other types of programming, can sometimes prove exhausting because you must repeat yourself over and over again. AVC is one tool available to Python GUI programmers that attempts to simplify things by synchronizing application data [...]

Elegant XML parsing using the ElementTree Module

Wednesday, May 7th, 2008

Mark Mruss Note: This article was first published the October 2007 issue of Python Magazine XML is everywhere. It seems you can’t do much these days unless you utilize XML in one way or another. Fortunately, Python developers have a new tool in our standard arsenal: the ElementTree module. This article aims to introduce you [...]

Level Editor 0.2

Tuesday, April 1st, 2008

So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I’ve a few things in there that I wanted to get in: A grid A paint mode to easily add sprites An erase mode so that sprites can be removed Fully (or so [...]

Pyglet Level Editor

Saturday, March 22nd, 2008

Hey Everyone, Sorry I’ve been away for a bit, work and trips and writing for Python Magazine had me pretty busy and I wasn’t able to reply to everyone’s comments on the simple Python game engine. I really do appreciate the comments though so please keep them coming. I have been thinking about the simple [...]

I’m still here

Thursday, January 24th, 2008

No I’m not dead…even after the recent car accident….I’ve just been busy. Busy writing for columns for the monthly Python Magazine. But that does not mean that his blog is dead! In fact I’ve been spending the last hour looking around the web for something new and cool in the world of Python. I’m looking [...]

Creating a game with PyGlet and Python

Saturday, November 10th, 2007

For this tutorial I’m going to take a look at PyGlet: “a cross-platform windowing and multimedia library for Python.” The reason that I decided to take a look at PyGlet is because it is an alternative to PyGame in the Python gaming world and: “No external dependencies or installation requirements. For most application and game [...]

Python 3000 Status Update from Guido

Thursday, July 5th, 2007

I just stumbled on this and I thought I’d pass it onto my fellow python programmers, it’s a python 3000 status update from Guido van Rossum. Personally I’m looking forward to Python 3.0, I don’t know if I’ll like the break in backwards compatibility but a lot of the changes seem great. Making the print [...]

New Comment Moderation

Friday, May 4th, 2007

Hey everyone, I’ve been getting hit with a bunch of spam comments over the last few days so I’ve made it so that all comments must be moderated before they will appear. Sorry about this, I don’t like this form of comment posting, but hopefully after a few days I will be able to switch [...]