Archive for the 'Uncategorized' Category
Wednesday, May 7th, 2008
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Mark Mruss
Note: This article was first published the October 2007 issue of Python Magazine
XML is everywhere. It seems you can’t do much these days unless you utilize XML in one way or another. Fortunately, Python developers have a new tool in our standard arsenal: the ElementTree module. This article aims to introduce you to [...]
Posted in Uncategorized, python, tutorial, xml | 11 Comments »
Tuesday, April 1st, 2008
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So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I’ve a few things in there that I wanted to get in:
A grid
A paint mode to easily add sprites
An erase mode so that sprites can be removed
Fully (or so it seems) working property [...]
Posted in Uncategorized, game engine, python | 13 Comments »
Saturday, March 22nd, 2008
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Hey Everyone,
Sorry I’ve been away for a bit, work and trips and writing for Python Magazine had me pretty busy and I wasn’t able to reply to everyone’s comments on the simple Python game engine. I really do appreciate the comments though so please keep them coming.
I have been thinking about the simple game engine [...]
Posted in PyGlet, Uncategorized, game engine, python | 5 Comments »
Thursday, January 24th, 2008
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No I’m not dead…even after the recent car accident….I’ve just been busy. Busy writing for columns for the monthly Python Magazine. But that does not mean that his blog is dead! In fact I’ve been spending the last hour looking around the web for something new and cool in the world of Python.
I’m looking for [...]
Posted in News, Uncategorized | 6 Comments »
Saturday, November 10th, 2007
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For this tutorial I’m going to take a look at PyGlet: “a cross-platform windowing and multimedia library for Python.” The reason that I decided to take a look at PyGlet is because it is an alternative to PyGame in the Python gaming world and: “No external dependencies or installation requirements. For most application and game [...]
Posted in PyGlet, Uncategorized, python | 21 Comments »
Thursday, July 5th, 2007
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I just stumbled on this and I thought I’d pass it onto my fellow python programmers, it’s a python 3000 status update from Guido van Rossum.
Personally I’m looking forward to Python 3.0, I don’t know if I’ll like the break in backwards compatibility but a lot of the changes seem great.
Making the print statement a [...]
Posted in News, Uncategorized, python | 3 Comments »
Friday, May 4th, 2007
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Hey everyone, I’ve been getting hit with a bunch of spam comments over the last few days so I’ve made it so that all comments must be moderated before they will appear.
Sorry about this, I don’t like this form of comment posting, but hopefully after a few days I will be able to switch it [...]
Posted in News, PyGTK, Uncategorized, pygame, python | 10 Comments »
Saturday, January 7th, 2006
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Hello everyone! This is just a short post to let you all know that I have returned from my holidays eager to start learning Python. My holidays were busy and fun but now that they are done I feel rejuvenated in my quest to learn another programming language.
Also, just to let you know, [...]
Posted in Uncategorized | No Comments »
Sunday, December 18th, 2005
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Happy Holidays everyone! Not much will be happening with this site over the next few weeks (not like much has been happening the past few) due to the busy holiday season.
I plan on updating this site on a regular basis in the new year. See you then!
Posted in Uncategorized | 1 Comment »