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	<title>learning python &#187; games</title>
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		<title>Level Editor 0.2</title>
		<link>http://www.learningpython.com/2008/04/01/level-editor-02/</link>
		<comments>http://www.learningpython.com/2008/04/01/level-editor-02/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 02:03:31 +0000</pubDate>
		<dc:creator>selsine</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[level editor]]></category>

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So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I&#8217;ve a few things in there that I wanted to get in:

A grid
A paint mode to easily add sprites
An erase mode so that sprites can be removed
Fully (or so it seems) working property [...]]]></description>
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<p>So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I&#8217;ve a few things in there that I wanted to get in:</p>
<ul>
<li>A grid</li>
<li>A paint mode to easily add sprites</li>
<li>An erase mode so that sprites can be removed</li>
<li>Fully (or so it seems) working property addition to the sprites</li>
<li>Added some organization to the code. I was hacking on this enough that putting things in their right spot started to make more and more sense.</li>
<li>Started to use mercurial to keep track of source changes. I know how important version control is, and after making a silly mistake I decided that I wanted to start using it with this project.</li>
</ul>
<p>You can take a look at how things are working here: </p>
<p><a href="http://www.learningpython.com/images/dodger/editor_02.png"><img style="margin: 0pt 10px 10px 0pt;" src="http://www.learningpython.com/images/dodger/editor_02.png" alt="Python Game pyglet editor" border="0"/><img /></a></p>
<p>It&#8217;s not pretty yet, but it&#8217;s coming along.</p>
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