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	<title>learning python &#187; TextWidget</title>
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		<title>TextWidget 0.1</title>
		<link>http://www.learningpython.com/2008/09/21/textwidget-01/</link>
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		<pubDate>Sun, 21 Sep 2008 21:41:50 +0000</pubDate>
		<dc:creator>selsine</dc:creator>
				<category><![CDATA[TextWidget]]></category>
		<category><![CDATA[pygame]]></category>
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It&#8217;s been a long time since I worked on TextWidget at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn&#8217;t want to simply update the blog post I decided to give the project a proper home on google code: http://code.google.com/p/textwidget/
The project [...]]]></description>
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<p>It&#8217;s been a long time since I worked on <a href="http://www.learningpython.com/2006/12/13/textwidget-a-simple-text-class-for-pygame/">TextWidget</a> at all, but since someone posted a question about it I decided to fix the issue and re-release the source. But since I didn&#8217;t want to simply update the blog post I decided to give the project a proper home on google code: <a href="http://code.google.com/p/textwidget/">http://code.google.com/p/textwidget/</a></p>
<p>The project is really simple and meant as an easy way for you to create &#8220;text buttons&#8221; for your PyGame projects.  It&#8217;s not meant to be the definitive way to do this, just a simple solution for people that just want to drop a class in and have working &#8220;text buttons&#8221;. It&#8217;s LGPL so you can use it in whatever way you want. If you do decide to use it please drop me an email and let me know.</p>
<p>For more information on how to use the project please take a look at the initial <a href="http://www.learningpython.com/2006/12/13/textwidget-a-simple-text-class-for-pygame/">blog post</a>.</p>
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