Archive for the 'game engine' Category

Dodger Editor 0.1

Monday, August 25th, 2008

So here it is the initial release of the Dodger Editor. You can download the source from the google code page. Originally I wanted to wait longer to release the first version, but as time went on and it kept taking longer and longer I realized that if I didn’t release the first version at [...]

Level Editor 0.3 (Dodger)

Sunday, June 22nd, 2008

I know it’s been a while and for that I apologize the last few months have been pretty crazy around here…although I’m starting to see a trend with life in general lately, namely that it’s always crazy. I’ve been busy with work, Python Magazine, my wife, trips to Dallas, and yes whenever I get a [...]

Level Editor 0.2

Tuesday, April 1st, 2008

So I had some free time since I last posted so I hacked a little bit more into my simple game editor. I’ve a few things in there that I wanted to get in: A grid A paint mode to easily add sprites An erase mode so that sprites can be removed Fully (or so [...]

Pyglet Level Editor

Saturday, March 22nd, 2008

Hey Everyone, Sorry I’ve been away for a bit, work and trips and writing for Python Magazine had me pretty busy and I wasn’t able to reply to everyone’s comments on the simple Python game engine. I really do appreciate the comments though so please keep them coming. I have been thinking about the simple [...]

More thoughts on the simple Python Game Engine

Sunday, February 24th, 2008

After my last post and receiving a few helpful responses I thought I would make a post outlining some of my thoughts and ideas on what I meant and what I envision the game engine would do. Please note that these are simply some more rough ideas and brainstorming, it’s not meant to be exhaustive [...]